Programming the Tubes

Computers and smart phones can be improved with software updates and new apps. Not so for networks. The way servers, found in company IT rooms and massive data centers, communicate with each other is essentially static, with instructions for traffic flow baked into switches and routers. But not for long.

The Open Networking Foundation (ONF) is a collection of big companies including Google, Facebook, and Cisco, that banded together last month to open up networks and make them easier to program. Benefits of a programmable network are vast: faster, more-energy efficient networks, fewer dropped cell phone calls, remotely managed security, and prioritized Internet traffic (which could translate into videos that stream smoother, for instance). My latest in Technology Review explains the implications of the ONF.

The software that has opened up networks is called OpenFlow, developed at UC Berkeley and Stanford. I wrote about OpenFlow’s potential for Technology Review in the 2009 TR10 issue. It’s great to see the concepts and technology break out of academia and be accepted by industry movers and shakers. There should be some interesting improvements in the way traffic flows in as few as two years. And that’s good news for people who use networks, which is, actually, most everyone.

Below is a great video explaining how cleverly programming a network can dramatically reduce its power consumption.

Related links:

Companies Hope to Program the Internet,” a summary of the Open Networking Foundation and its goals for Technology Review (March 31, 2011)

TR10: Software-defined Networking,” an introduction to the concept of open networks, with a focus on Nick McKeown of Stanford, for Technology Review (March/April 2009)

openflow.org, the official site of the OpenFlow, featuring explainers and videos about research projects

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Stretchable Electronics Update

It’s been about five years since I first wrote about John Rogers’ stretchy silicon research out of the University of Illinois at Urbana-Champaign. He had the idea that high-quality silicon–the kind that usually comes as a rigid chip–could work even if put on a stretchable surface. When electronics stretch, Rogers claimed, they can conform to any shape, even the soft squishy one of the human body.

With this suggestion, a whole world of possible applications emerges. Stretchable electronics could be embedded into gloves and clothing without bulkiness. Surgeon gloves could constantly monitor blood pH and other chemical levels. Athletes could wear technical clothing with hidden sensors that give them performance feedback. Stretchable sensors could even wrap around the gyri of the brain to monitor seizure activity.

Already, Rogers has demonstrated an eye ball-shaped camera with a spherical imaging sensor. The design provides a wider field of view and fewer aberrations than traditional cameras that use a curved lens and flat sensor. The eyeball camera could make a lighter, smaller, more robust camera than anything available today.

Rogers has also shown off a balloon catheter that sports an expandable array of hundreds of thousands of sensors. The catheter inflates inside the heart to watch electrical activity; people with atrial fibrillation are good candidates for such a procedure. This new catheter can map a larger area, more quickly than ever before. When it finds a trouble spot, it uses tiny electrodes to burn away the tissue.

There is a lot of exciting activity going on with stretchable, wearable, conformable electronics. I wrote a round-up of the research in the recent Technology Quarterly in The Economist:

Stretchable Electronics: A shapely future for circuits

Here is the excellent video that accompanies the story, with demonstrations of the brain sensors, eye-ball camera, and balloon catheter.

Below is a list of other stories on stretchy electronics projects, some written by me, others written by my colleague Katherine Bourzac at Technology Review.

A Stretchy Sensing Tool for Surgery

Light-emitting Rubber Could Sense Structural Damage

Stretchable Silicon Could Make Sports Apparel Smarter

An Eyeball Camera, Now with Zoom

Foldable Stretchable Circuits

Plastic Sheet of Power

Stretchable Silicon (original 2006 article)

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Making Displays with Quantum Dots

My latest story in Technology Review is up. The piece is about a partnership between quantum dot-maker QD Vision and screen-maker LG Display to manufacture a new type of display technology that will supposedly look better and be more energy efficient than those made of organic light-emitting diodes.

Quantum dots are tiny crystals of semiconductors that have some pretty special properties: they shine at ultra-pure colors, and it doesn’t take a lot of energy to make them do it. Imagine your cell phone battery lasting for days or even weeks because the screen (which is bright and beautiful) only sips power from the battery. Quantum dots should also be easier to manufacture than OLEDs, which means that they have a better chance of being used in larger screens like computer monitors or TVs.

There’s no clear timeline–the QD Vision team doesn’t want to make any promises–but a lot of the infrastructure is already in place to fast track this technology. Stay tuned!

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An Imaginary Interface

Today, Technology Review is running a story of mine about a type of interface for mobile phones in which a person gestures with her hands instead of tapping buttons or icons. The gestures, which could trace simple line drawings like a graph or directions, for instance, are detected by a small camera and sent to the screen of the recipient of your call. It’s essentially a way of supplementing a phone conversation with gestures in the same way you would in a face-to-face conversation.  The project is pretty cool, and it may get more people thinking about how we will interact with devices when they shrink down to almost nothing (and lose their displays as a result).

The TR story is here. But I also wanted to include a video that illustrates the technology,  as well as a longer version of the written piece that I think provides a little more context to a reader.

The longer version of the TR story is below:

An Invisible Touch for a Screen-less Device

“Imaginary Interfaces” make it possible to interact with a mobile phone that doesn’t have a screen.

Kate Greene

For better or for worse, the main way to interact with a mobile phone is to look at the phone and tap it with your fingers. This isn’t always the most practical approach, however, as it requires focused visual attention. In addition, it limits the size of the device: it must be at least big enough for a person to see without strain and to press buttons and icons without ambiguity. But some researchers are exploring new ways to interact with mobile devices that could allow the gadgets to continue to shrink to the point where they become a part of our clothing or accessories.

One project, called Imaginary Interfaces, has been proposed by Patrick Baudisch, professor of computer science at the Hasso-Plattner Institute in Postdam, Germany and his research student, Sean Gustafson. The main idea is that a person can augment a phone conversation with someone—provide them with a rudimentary drawing of a chart or map, for instance—by simply tracing lines and curves with their fingers in the air. It’s similar to what a person might do in a face-to-face conversation, but the difference is that a small video recorder and microprocessor captures and analyzes the hand gestures, and, via a wireless connection, sends a replicated drawing on a recipient’s computer display.

“Screen devices require a certain minimum size,” says Baudisch, with the limiting factor being human eyesight.  But unlike a device with a screen or even a touch screen, a device that runs an imaginary interface could, Baudisch says, fit into the button of a shirt and be embedded invisibly into clothing. He and Gustafson have built a prototype of an Imaginary Interface device in which the camera is about the size of a large broach, but he predicts that within a few years, components will shrink to the size that allows such system to be significantly smaller.

The idea of doing away with a touch screen, keyboard, or physical input device of any kind has fascinated user-interface designers and scientists for years. In fact, Sony currently offers EyeToy, a video camera that captures gestures for its PlayStation game consoles, and Microsoft is promising its own gesture-based system for the Xbox 360 called Project Natal. Another gesture-based project, called Sixth Sense, has received significant notoriety recently. The SixthSense prototype, developed by Pattie Maes and Pranav Mistry, uses a wearable camera to record a person’s gestures and a small projector to create an ad hoc display on any surface.

The Imaginary Interfaces prototype, in contrast, is designed to be used without the immediate feedback of a display. Instead, it relies on the short-term visual memory of the person using it. To use it, a person “opens up” an interface when she makes an “L” shape with her left hand or right hand. This creates a two dimensional spatial surface, a boundary for the forthcoming finger traces.

Baudisch says that a person could use this space to clarify spatial situations such as where a player was when she scored a goal, how a person gets to a building, how an article should be laid out. “Users start drawing in midair,” he says. “There is no setup effort here, no need to whip out a mobile device or stylus.” A paper detailing the setup and user studies will be presented at the 2010 symposium on User Interface Software and Technology in New York in October.

There is, of course, the requirement that at least one person must have a screen available in order to see the midair finger trace, says Andy Wilson, senior researcher at Microsoft who led the development of Surface, the touch screen table top. Wilson and Baudisch have collaborated on projects before, however, they are not working together on the current research. “I think it’s quite interesting in the sense that it really is the ultimate in thinking about when devices shrink down to nothing, when you don’t even have a display,” says Wilson.

It can draw on the fact that people have a natural sense to use their hands to frame space and set context for an interaction, he says. “That’s a quite powerful concept and it hasn’t been explored much,” Wilson adds. “I think they’re on to something.”

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Using Holography and LEDs to Make Art

A while back, I had the opportunity to visit the studio of San Francisco artist Christine Remy, who creates holographic portraits and LED sculptures. Much of her art is subtle and contemplative, however, she has two projects that I found striking and even emotionally jarring.  One is a series of holographic portraits that are larger than life. The video doesn’t go into the details (and shows only one portrait), but the holographic series is composed of three-dimensional, animated images of a trio grieving women. As you move around the portraits, you get a different perspective of the women’s faces and their grief.

The other project is a persistence-of-vision piece in which a line of LEDs projects a life-sized image of a girl into air. It’s eerie because you can only catch glimpses of the girl out of the corner of your eye. Her presence if fleeting; it feels like you’re sharing the room with a ghost.

I kept the video short, trying to highlight as many projects as possible, but in doing so, I only touched on the wide range of Remy’s art, her motivation, and the technology behind it. If you’re interested in seeing more of her work, you can go to christineremyart.com. If you’re in San Francisco, I highly recommend a visit to her studio in the Mission District–the best way to experience her art is to see it in person.

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